
The Vilani Imperium, which is the main rival to the Terrans, is human and yet alien at the same time.
#GURPS 3RD EDITION VEHICLES FREE#
More than enough for a two parsec jumping Free Trader to explore.Īnd what a setting! The PCs are from Terra (Earth) around 2170 (as the default). You have the Sol subsector and eight others. IW uses the Traveller setting but without that monstrously huge map from the New Era. IW provides pictures and maps for several of the ships I would want to use. I especially like the Vegan and the bulging eyeball. Each species has a place in the setting and rules to go with them. IW adds more: universe, planet, and starship design. GURPs Fourth Edition provides the solid rules. In my sci-fi game I wanted the following: solid rules, aliens, starships, a universe to explore, and Earth as a jumping off point into a space opera like setting. In the second part, I’m going to review IW on its own, based on what the back cover promised me when I bought it. In the first part, I’m going to list what I was looking for in a sci-fi game and than note whether IW had it. This review is going to be a little different than other reviews I’ve done.

And I can get both core books from Amazon for less than the cost of a tank of gas!
#GURPS 3RD EDITION VEHICLES FULL#
The full color approach and professional layout are a huge leap forward in production value from 3rd edition. IW convinced me to actually buy GURPs Fourth Edition that I wasn’t yet sold on.

So it was with a great sigh of relief that I found IW. I could never quite get a Traveller game going as a GM either despite my purchases (New Era, T4, Traveller D20) and only played as a player in a strangely weird Classic version. I liked GURPs 3rd edition just fine, but I never really got into it. And yes, that’s the title on the front of the book, which is why I’m shortening it to IW in this review. GURPs Fourth Edition Traveller Interstellar Wars (IW) contains exactly what I was looking for in a sci-fi roleplaying game.
